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Recommended Skill Training Guide

From Goonwiki

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This article needs to suck less. See the help page, new contributor guide and our Manual of Style for tips, and consider any suggestions left on this article's talk page. Ask in the goonwiki@conference.goonfleet.com jabber channel if you have questions.

Stuff that needs to be fixed: The formatting of this should be improved, and what happens after the 60 day plan should be elaborated on.

This is a basic guide, that should give you a good set of recommendations on what skills to train for in your first weeks or so of EVE. Treat it as a checklist -- if something's listed here, and you don't have it, consider training it, in roughly the priority listed.

60 Day Omega Plan

The Gooniversity-recommended 60 day plan prepares new Omega pilots to fly a variety of useful ships at the beginning of their career. The plan has a PvP focus that will get you into FuckYouFleet ships while setting you up with good baseline skills for whatever you want to do later in your EVE career. Seriously, nothing will make our enemies rage more than being jammed and disrupted by a week old newbee.

Expand to show 60-day Omega queue

Propulsion Jamming II
Propulsion Jamming III
Signature Analysis II
Signature Analysis III
Signature Analysis IV
Evasive Maneuvering II
Evasive Maneuvering III
Social I
Contracting I
Biology I
Cybernetics II
Cybernetics III
Infomorph Psychology I
Gallente Industrial II
Tactical Shield Manipulation III
Shield Upgrades III
High Speed Maneuvering II
Energy Grid Upgrades II
Capacitor Emission Systems I
Target Management III
Warp Drive Operation II
Caldari Frigate I
Caldari Frigate II
Caldari Frigate III
Electronic Warfare II
Electronic Warfare III
Long Distance Jamming I
Long Distance Jamming II
Long Distance Jamming III
Sensor Linking I
Sensor Linking II
Sensor Linking III
Long Distance Jamming IV
High Speed Maneuvering III
Acceleration Control I
Acceleration Control II
Acceleration Control III
Hull Upgrades III
Fuel Conservation I
Fuel Conservation II
Fuel Conservation III
Weapon Disruption I
Weapon Disruption II
Weapon Disruption III
Drones II
Drones III
Light Drone Operation I
Light Drone Operation II
Light Drone Operation III
Electronics Upgrades IV
Energy Grid Upgrades III
Energy Grid Upgrades IV
Thermodynamics II
Thermodynamics III
Long Range Targeting II
Long Range Targeting III
Long Range Targeting IV
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Target Painting I
Target Painting II
Target Painting III
Caldari Destroyer I
Small Hybrid Turret IV
Small Hybrid Turret V
Small Railgun Specialization I
Small Railgun Specialization II
Small Railgun Specialization III
Motion Prediction III
Small Blaster Specialization I
Small Blaster Specialization II
Small Blaster Specialization III
Surgical Strike II
Trajectory Analysis II
Controlled Bursts III
Repair Systems II
Repair Systems III
Spaceship Command IV
Capacitor Systems Operation IV
Weapon Upgrades III
Weapon Upgrades IV
Fuel Conservation IV
CPU Management V
Weapon Disruption IV
Capacitor Management IV
Weapon Destabilization I
Weapon Destabilization II
Weapon Destabilization III
Target Painting IV
Signature Focusing I
Signature Focusing II
Signature Focusing III
Cloaking I
Cloaking II
Cloaking III
Mechanics III
Mechanics IV
Hull Upgrades IV
Infomorph Psychology II
Infomorph Psychology III
Infomorph Psychology IV
Infomorph Synchronizing I
Infomorph Synchronizing II
Infomorph Synchronizing III
Spaceship Command V
Evasive Maneuvering IV


120+ Day Alpha Plan

This is the Alpha version of the same plan. Takes into account the slower training time of Alphas and the racial limitations.

Expand to show 120-day Alpha queue

Propulsion Jamming II
Propulsion Jamming III
Signature Analysis II
Signature Analysis III
Evasive Maneuvering II
Evasive Maneuvering III
Social I
Biology I
Leadership I
Cybernetics II
Cybernetics III
Infomorph Psychology I
Tactical Shield Manipulation III
Shield Upgrades III
High Speed Maneuvering II
Energy Grid Upgrades II
Capacitor Emission Systems I
Target Management III
Warp Drive Operation II
Electronic Warfare II
Electronic Warfare III
Sensor Linking I - Gallente Only
High Speed Maneuvering III
Acceleration Control II
Acceleration Control III
Hull Upgrades III
Fuel Conservation I
Fuel Conservation II
Fuel Conservation III
Weapon Disruption I
Weapon Disruption II
Weapon Disruption III
Drones II
Light Drone Operation I
Drones III
Light Drone Operation II - Amarr and Gallente Only
Light Drone Operation III - Amarr and Gallente Only
Electronics Upgrades IV
Energy Grid Upgrades III
Energy Grid Upgrades IV
Thermodynamics II
Thermodynamics III
Long Range Targeting II
Long Range Targeting III
Target Painting I - Minmatar Only
Defender Missiles I
Gallente Destroyer I - Gallente Only
Gallente Destroyer II - Gallente Only
Amarr Destroyer I - Amarr Only
Amarr Destroyer II - Amarr Only
Caldari Destroyer I - Caldari Only
Caldari Destroyer II - Caldari Only
Minmatar Destroyer I - Minmatar Only
Minmatar Destroyer II - Minmatar Only
Motion Prediction III
Surgical Strike II
Trajectory Analysis II
Controlled Bursts II - Minmatar Only
Controlled Bursts III
Repair Systems II
Repair Systems III
Capacitor Systems Operation IV
Weapon Upgrades III
Weapon Upgrades IV
Advanced Weapon Upgrades I
Capacitor Management IV
Mechanics III
Armor Layering I
Remote Hull Repair Systems I
Mechanics IV
Hull Upgrades IV
Explosive Armor Compensation I
Kinetic Armor Compensation I
Thermal Armor Compensation I
EM Armor Compensation I